Category Archives: The Legend of Zelda

Improving player experience through signposting

As a designer, you should always know what you want the player to do, but just because you know what the player should be doing doesn’t mean that they do. Making sure that a player doesn’t get lost is an … Continue reading

Posted in Design Discussion, Social Games, The Legend of Zelda | Tagged | 1 Comment

Genre Defying

Genres are stupid. And a designer that starts off an idea with “I’m going to design a platformer/FPS/racing/RPG game” is a stupid designer. The worst thing any creative person can do is restrict themselves, especially early on in the process.

Posted in Design Discussion, The Legend of Zelda | 2 Comments

It’s dangerous to go alone! Take this…

Structured exploration is a design in which players are carefully guided through a game world with the feeling that they are exploring on their own. In my opinion, no game series does this better than The Legend of Zelda. This … Continue reading

Posted in Design Discussion, The Legend of Zelda | 1 Comment