Category Archives: Design Discussion

XCOM Should Have Been Free to Play

XCOM: Enemy Unknown was released to critical acclaim last month and reached a global all-formats chart position of 10th at its highest point. It has since dropped in price to £22.99 less than a month since release. Perhaps XCOM should … Continue reading

Posted in Design Discussion, F2P, Social Games, Zynga | Tagged | 44 Comments

Improving player experience through signposting

As a designer, you should always know what you want the player to do, but just because you know what the player should be doing doesn’t mean that they do. Making sure that a player doesn’t get lost is an … Continue reading

Posted in Design Discussion, Social Games, The Legend of Zelda | Tagged | 1 Comment

How to Excel in Excel

While artists have Photoshop and 3D Studio Max as their key tools, a designer’s most important program is far less glamourous. Microsoft Excel is probably something which we’ve all used but not perhaps thought of as an essential game design … Continue reading

Posted in Design Discussion, Music Festivals, Research, Social Games | Tagged | 1 Comment

Using Fibonacci for Game Balance

One of the most important roles as a games designer is the game balance. It’s not the most exciting part of the job by a long shot but a game with poor balance can frustrate and annoy a player, leading … Continue reading

Posted in Design Discussion, Music Festivals | Tagged | 3 Comments

Just one more go…

We’ve probably all played games that have had us thinking “I’ll just have one more go, then I’ll stop” and before we know it we’re suddenly watching the sun rise on a new day. It’s the gaming equivalent of a … Continue reading

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Why I Love… Banjo-Kazooie

After writing about why I loved Fez in the previous post, I felt that I should also share some of the reasons why I love Banjo-Kazooie. This was originally written for the My Favourite Game blog, which was set up at the beginning of … Continue reading

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Why I Love… Fez

It’s not often that a game excites me both as a player and a games designer quite as much as Fez has. Plenty of games have excited me as one or the other but Fez just has something else.

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Designer Blindness: Respond to Feedback

In my opinion, getting feedback on your game is one of the most important parts of game design and ignoring it is perhaps the biggest mistake you can make during development. After playing through your game thousands of times (yes, … Continue reading

Posted in Design Discussion, Music Festivals | Tagged | 2 Comments

Tutorial Design: An Experiment

This post was originally written for the Soshi Games blog, which can be found here Tutorials in games are often left until the end of development, and are written by someone who has spent months if not years with the … Continue reading

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Mario Kart Vs Mole Kart: A Comparison

There has been a lot of talk across the gaming community as to whether there is still a place for dedicated handheld games consoles following the increasing use of smartphones and tablets as games machines. I’ve always felt that a … Continue reading

Posted in Design Discussion, Mario Kart, Research | 5 Comments