Have you ever been accused of not taking anything seriously? Did you have the phrase “everything is just a game to you” thrown at you as if it were an insult? If the answer to these questions is yes, you may be destined for a career in games design!
I think that a big part of why I decided to become a games designer was because I seem to find games or gameplay elements in a pretty wide range of situations. The most recent example of this is the business cards for the part-time indie team I co-founded, +AsDesigned Games.
Business cards aren’t normally particularly interesting; they’re there to serve the purpose of providing your company’s contact details in neat, wallet-sized form after all.
Our debut iOS game, Impatient Squirrel, was shown to the public for the first time at GameCity in Nottingham last Thursday and incorporated our business cards in our level design contest. The game itself features sliding tiles so on the reverse of the business cards we printed four different designs that imitated tiles from the game. By putting five tiles/cards together, you can then create a level!
The cards provided a vital role when I was explaining the game to people and we got some really good early feedback, ideas and level designs. So, if you came to this blog post looking for some game design advice I’d say don’t be restricted to the traditional design methods and to think about alternative platforms. Sometimes the simplest ideas are the best.